'Tis the season. From Destiny to the Warlords of Draenor expansion, a number of new blockbuster games have been released this fall. Still, the world of gaming seems especially stagnant these days, as if unable to move beyond its own limitations, as if unable to reflect on its own conditions of possibility.
As time passes I'm increasingly convinced that real-time strategy (RTS) games are the most interesting game genre, particularly from the point of view of politics or economics. All games simulate miniature economies of some sort or another -- be they playful economies of desire or more rigid economies of points -- but RTS games tends to feature such economies at a level not seen in other genres. RTS games focus on a multi-nodal ecosystem of flows and factories, resources and expenditures, secure zones and hostile frontiers. The RTS genre is thus informatic capitalism pure and simple. The genre displays how informatic media and informatic labor are essentially coterminous in today’s world. And it's interesting to note how Warlords of Draenor feels more like Warcraft III than any version of WoW thus far. Continue reading