“At this writing, there are 30,000 games for the iPhone and iPod touch. That’s more than the Xbox 360, PlayStation 3, and Wii libraries combined. (And even then, you still have over 25,000 games to go.)”
And so starts the first ever list of “Top 25 iPhone Games” from gaming site IGN, posted just a month ago on January 29, 2010. Reset to today: games released on the iPhone are beginning to get much more sophisticated than those mentioned on IGN’s 1st iPhone gamining list, with games now resembling those that can be found on Sony’s PSP and Nintendon’s DS. Here’s the latest in iPhone & gaming news from this week:
- March 1st
- “Rayman 2: The Great Escape” released on the iPhone for $6.99
- Ubisoft released “Assassin’s Creed II: Multiplayer” for free for 48 hours
- March 2nd
- Nintendo’s top U.S. marketing and sales executive states they’re not afraid of Apple & will be coming out with an update to their portable system, DS on March 28th
- FingerGaming.com released this week’s top grossing game apps, with Final Fantasy I in 1st place
- March 4th
- The Wall Street Journal reports that Sony is to release Playstation devices to rival the iPhone and iPad, as well as a new online media platform service to be launched by the end of March (WSJ video here)
Big gaming companies are continuing to support the iPhone in Apple’s venture to become a viable gaming platform. But, just because so says the “almighty powers that be within gaming,” doesn’t necessarily mean the gaming consumer community will oblige. Much to my surprise, though, as I’ve traversed the gaming world these past couple of weeks, I have found quite an array of answers, leaving me not only waiting for Apple’s next move, but the consumers’ next move, as well.
This week, I delved into the community of gaming, armed with a plethora of questions to pose to gamers. I embedded myself on popular gaming websites, specifically in their discussion forums and on the comments section of articles. Specifically, websites included: IGN, G4TV, Capcom-Unity, and NewGrounds. In addition to the gaming websites, I also used Twitter. I gathered some interesting input on what people’s barriers to interest were on the iPhone as a gaming platform.

Is the iPhone the next portable in disguise?
During my time as a gaming girl, I received a spectrum of responses. It seemed that the gaming community was moderately split on the subject. There were those who were staunchly opposed, and these nay-sayers seemed to have a couple of recurring issues with the iPhone. One of these issues, as I expected, was the touch screen. Others were simply not inclined to accept a phone as a gaming handheld, and their attitude could be characterized as them thinking it to be a preposterous proposition: how can a PHONE (and a touch screen phone, at that) be a GAMING SYSTEM? (quote is below if can’t view from link- the tweet was protected.)
“I am sure it can handle, but it’s suppose to be a dam phone not a gaming system” -@drumerguy via Twitter
On the positive side of the community, gamers seemed to express a mixture of excitement and ambivalence, but generally an optimistic “wait and see” approach. Those that believed in the iPhone for gaming purposes seemed to have a more technical knowledge base of the device- they knew of the phone’s potential from a hardware standpoint.
I was surprised by how difficult it was to evoke dialogue within the gaming forums, which left me a little disappointed at times. But, when it came to commenting on articles posted on gaming websites, readers were very quick to comment and express their opinion (with one article I commented on having 2,539 comments!). While there were exceptions, it seemed like gamers were more inclined to criticize articles written by website journalists than they were to provide their own insights to raw questions on forums.
People’s answers gave me some insight, but also raised questions about the sincerity of their statements. For example, did these gamers genuinely assess the iPhone and determined that it was an unacceptable means by which to play games, or were they biased by their blind loyalty to Nintendo and Sony? Furthermore, I’d like to know if these responses will be different in 6 months because of simply a passage of time or a potential introduction of a button peripheral.
Looking at the online gaming community as a whole also left me with a few questions. Namely, why is it that gamers were more quick to comment on articles than they were to comment on forums (it’s also important to note that on forums, the amount of people who viewed a post was always considerably higher than those who actually responded)? Is it because these articles gave gamers an opportunity to quickly vent about the topic at hand? If this is true, then it’s possible that the responses were biased towards those who felt strongly enough to complain.
From an overall, long-term perspective, a big question that kept recurring to me as I dug deeper and deeper into gaming was whether or not the iPhone would fuel gaming innovation. This comes not just from the standpoint of games being introduced to the device, but also from whether or not Apple will push Sony and Nintendo to come out with better, cheaper systems. For instance, while a representative from Nintendo stated in an interview this past Tuesday that they’re not afraid of Apple, the company will be releasing a cheaper, larger handheld (the DSi XL, possibly to be in competition with the iPad?) on March 28th. Seems like this news contradicts the Nintendo representative’s statement, to me!


Those involved in the gaming culture are very “cliquey” and loyal to certain games and platforms; gamers tend to form emotional attachments to their brand/company of choice, ie, Sony, Microsoft, Nintendo. For instance, even though I am not a gamer, I have grown up with my brother first playing Sega and then migrating to Playstation, and from there Playstation 2 and 3. Because of his loyalty to Playstation, I have also formed a certain affinity with the brand. Because of my own experience, I would anticipate that self-identified gamers would have an even stronger attachment to their system of choice. I’ve also observed that gaming websites arrange their forums/message boards into console-specific areas. So, I would expect that within these sites, you would find people discussing and debating different topics with a loyalty to said console . I would also imagine that this hypothesized loyalty to their brand of choice will make it difficult to persuade gamers to migrate to Apple’s iPhone as a new gaming platform.

GPS, MP3s, Telecommunication…can Apple integrate yet another market into it’s iPhone? Nobody knows for sure as of yet, but it certainly seems that a new trend has slowly been emerging on the iPhone – video games. It started innocuously enough with simple pick-up-and-play type games made by small companies and indie developers. And, if iPhone users did want to tap into more in-depth gaming, many times they had to “jailbreak” their iPhone. But, over the past few months, well-known developers have slowly been revealing plans for and releasing bigger budgeted games on par with those traditionally seen on dedicated gaming handhelds produced by companies with established video game market share- namely, Nintendo and Sony with their DS and PSP, respectively. Furthermore, Apple has been allegedly bringing 
While I might not be able to report back on how well Street Fighter IV for iPhone sells and is or is not accepted by the gaming community (since it’s not coming out until some time in March), I would like to research and explore how the gaming community, from both the producer and consumer side, reacts to this said course of action. I’d like to explore the questions above, as well as the following: How open is Apple to established gaming manufacturers making such in-depth games? What does this mean for the indie developers? Will Capcom follow up with announcing more games specifically made for the iPhone in due time (ie, does the company already have other games in the works that it will soon release, as well)? Or, will they wait and see how Street Figher IV does in the App Store before investing more money? If iPhone catches on as a viable gaming device, what does this mean for the future of traditional gaming systems?