“At this writing, there are 30,000 games for the iPhone and iPod touch. That’s more than the Xbox 360, PlayStation 3, and Wii libraries combined. (And even then, you still have over 25,000 games to go.)”
And so starts the first ever list of “Top 25 iPhone Games” from gaming site IGN, posted just a month ago on January 29, 2010. Reset to today: games released on the iPhone are beginning to get much more sophisticated than those mentioned on IGN’s 1st iPhone gamining list, with games now resembling those that can be found on Sony’s PSP and Nintendon’s DS. Here’s the latest in iPhone & gaming news from this week:
- March 1st
- March 2nd
- Nintendo’s top U.S. marketing and sales executive states they’re not afraid of Apple & will be coming out with an update to their portable system, DS on March 28th
- FingerGaming.com released this week’s top grossing game apps, with Final Fantasy I in 1st place
- March 4th
Big gaming companies are continuing to support the iPhone in Apple’s venture to become a viable gaming platform. But, just because so says the “almighty powers that be within gaming,” doesn’t necessarily mean the gaming consumer community will oblige. Much to my surprise, though, as I’ve traversed the gaming world these past couple of weeks, I have found quite an array of answers, leaving me not only waiting for Apple’s next move, but the consumers’ next move, as well.
This week, I delved into the community of gaming, armed with a plethora of questions to pose to gamers. I embedded myself on popular gaming websites, specifically in their discussion forums and on the comments section of articles. Specifically, websites included: IGN, G4TV, Capcom-Unity, and NewGrounds. In addition to the gaming websites, I also used Twitter. I gathered some interesting input on what people’s barriers to interest were on the iPhone as a gaming platform.
During my time as a gaming girl, I received a spectrum of responses. It seemed that the gaming community was moderately split on the subject. There were those who were staunchly opposed, and these nay-sayers seemed to have a couple of recurring issues with the iPhone. One of these issues, as I expected, was the touch screen. Others were simply not inclined to accept a phone as a gaming handheld, and their attitude could be characterized as them thinking it to be a preposterous proposition: how can a PHONE (and a touch screen phone, at that) be a GAMING SYSTEM? (quote is below if can’t view from link- the tweet was protected.)
“I am sure it can handle, but it’s suppose to be a dam phone not a gaming system” -@drumerguy via Twitter
On the positive side of the community, gamers seemed to express a mixture of excitement and ambivalence, but generally an optimistic “wait and see” approach. Those that believed in the iPhone for gaming purposes seemed to have a more technical knowledge base of the device- they knew of the phone’s potential from a hardware standpoint.
I was surprised by how difficult it was to evoke dialogue within the gaming forums, which left me a little disappointed at times. But, when it came to commenting on articles posted on gaming websites, readers were very quick to comment and express their opinion (with one article I commented on having 2,539 comments!). While there were exceptions, it seemed like gamers were more inclined to criticize articles written by website journalists than they were to provide their own insights to raw questions on forums.
People’s answers gave me some insight, but also raised questions about the sincerity of their statements. For example, did these gamers genuinely assess the iPhone and determined that it was an unacceptable means by which to play games, or were they biased by their blind loyalty to Nintendo and Sony? Furthermore, I’d like to know if these responses will be different in 6 months because of simply a passage of time or a potential introduction of a button peripheral.
Looking at the online gaming community as a whole also left me with a few questions. Namely, why is it that gamers were more quick to comment on articles than they were to comment on forums (it’s also important to note that on forums, the amount of people who viewed a post was always considerably higher than those who actually responded)? Is it because these articles gave gamers an opportunity to quickly vent about the topic at hand? If this is true, then it’s possible that the responses were biased towards those who felt strongly enough to complain.
From an overall, long-term perspective, a big question that kept recurring to me as I dug deeper and deeper into gaming was whether or not the iPhone would fuel gaming innovation. This comes not just from the standpoint of games being introduced to the device, but also from whether or not Apple will push Sony and Nintendo to come out with better, cheaper systems. For instance, while a representative from Nintendo stated in an interview this past Tuesday that they’re not afraid of Apple, the company will be releasing a cheaper, larger handheld (the DSi XL, possibly to be in competition with the iPad?) on March 28th. Seems like this news contradicts the Nintendo representative’s statement, to me!