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New Media and The Digital Natives – Reading Summary

Born Digital – John Palfrey

If you have any interest in Digital Natives – this 1 hour talk is very informative about what a digital native is, and the godfather of this topic, John Palfrey goes into great detail on his definition and how this generation will change the nature of how we see the internet in the future. It is a population of young people who are will impact they we think, work, and function on a day to day basis.

The Digital Natives are a group of people who are comfortable with sharing their daily lives on the net (ie flick, twitter, facebook) and were exposed to these technologies at a very young age. This population is typically born after 1980, have never known life without a computer, TV without a remote control, and never dialed on a rotary phone (not true since I was born after 1980!).

Presentation by John Palfrey – “As part of the Google D.C. Talks series, and in partnership with Harvard’s Berkman Center for Internet & Society, Professor John Palfrey offers a sociological portrait of “digital natives” — children who were born into and raised in the digital world — with a particular focus on their conceptions of online privacy.”

There are a few points he clarifies in this video  -

  • This is a POPULATION, not a GENERATION
  • Born after 1980 – because this is when the advent of technology began
  • They have access to these technologies
  • 1 billion who have access (number is low due to digital divide)
  • This is not a DUMMY generation – they are very tech savvy.
  • Young people are INTERACTING, but in a different way – remixed, made in a different way.
  • We must teach digital media literacy

We are Digital Natives – Barrett Lyon

“A new class of person has emerged in the online world: Digital Natives. While living in San Francisco, I also live on the Internet. The Internet is now a place: a two dimensional world that has transcended the web; there is no government, and the citizens are Digital Natives.”

Lyon’s main point is that people are no longer citizens of the United States, or France, but also citizens of the internet. There are specialized groups within these digital natives such as game players, hackers, developers, and the social etiquette that is involved is much different than the physical reality we live in.

Some people choose to define themselves by the activities they take part in on the web – such as social online movements – ie Green Movement, Tea/Coffee Party, which are branches from physical political movements, but these started on the net.

“This scares the crap out of Governments all over the world, because they are ill prepared to deal with these situations. To government regimes that are comfortable asserting their control, this concept is terrifying. How do they counteract the changes online and the movements? Do they need to change their politics, defense, propaganda, and warfare?”

This statement displays that some of these online movements do have an affect on how governments think about the web. Many countries have harsh restrictions on what their citizens can view on the net, ie China, Iran, etc.

The Future of The Internet and How to Stop it – Jonathan Zittrain – Short Summary

This title is actually a book that JZ has wrote which is actually available on amazon if anyone would like to purchase. His main point is that collaboration is key in the survival of a productive internet and cites wikipedia as the main example. The first generation of products that have spear headed the internet have been Tivo, Ipods, and Xboxes, which are tethered appliances, meaning they are using net as their connection to their content/databases.

“The Internet’s current trajectory is one of lost opportunity. Its salvation, Zittrain argues, lies in the hands of its millions of users. Drawing on generative technologies like Wikipedia that have so far survived their own successes, this book shows how to develop new technologies and social structures that allow users to work creatively and collaboratively, participate in solutions, and become true ‘netizens.’

New Media in (Outer) Space: Additional Reading Summary

A Better Network for Outer Space – By Brittany Sauser

Astronauts & robotic spacecraft presently stay connected to Earth via point-to-point radio links, specifically made for each new mission. Google’s vice president Vint Cerf designed the networking protocols that launched the Internet is looking to change this, though; he wants to put this same type of network in outer space. In hopes of making this a reality, he is currently working with NASA and MITRE Corporation on the Interplanetary Internet project. The project was set to be tested in 2009 aboard the International Space Station.

In an interview with Technology Review, Cerf further explains the project, where he notes that it began 10 years ago at the time of the interview (10/27/2008). He notes that one problem with space communication has been the “limited use of standards.” New communication software tends to have to be written every time a new spacecraft is launched, making it inefficient. Thus, the project was created to help develop a set of communication standards in space, much like ones already being used on the Internet.

One of the main challenges Cerf found in building this network is the delay time. Because of the vast distance in space between planets, it can take long periods of time for information to travel. Another major problem he found is that planets are constantly moving and rotating. Because of this, communication can not only be delayed, but also disrupted. Because of these dilemmas, part of the project involved designing a “delay- and disruption-tolerant networking system (DTN).” So far, no new equipment has had to be launched into space in order to facilitate this new network; only new software has had to be uploaded to already existing spacecraft.

These new standardized protocols could enable better communication between spacecraft launched by all nations in space. Over time, as new missions are launched, a better backbone for the system will start to be created. Cerf notes that, “every time you put up a new mission, you basically are putting up another potential node in the network.”

The Origins and basics of the Interplanetary Internet Project – By Vint Cerf

1. Node

If this video, Cerf notes that the Internet’s utility is in part a consequence of the standardization of communication protocols, making it easy for anyone from anywhere to instantly connect to the Internet. Because of this, Cerf and his team asked theirselves what type of standardization would be beneficial within the context of space? He explains that in 1964, the Deep Space Network was built, which consist of 3 antennas (one in California, one in Australia, and one in Spain) in varying locations. As the Earth rotates, at any one time, one of the antennas should be able to see a large amount of the solar system & interact with spacecraft. But, each time a new space craft is launched, the communications system must be tailored to this new space craft. Thus, Cerf and his team is looking for a more efficient way of communicating with spacecraft.

2. Frequency

The data rate that information can be moved at from spacecrafts to antennas on Earth is currently very low, as a result of the spacecrafts having little power and little antennas. To help boost power for new spacecraft, the project is looking into whether or not current spacecraft already launched can be used to help facilitate communication between Earth and space. The common answer has been “no,” since there is no standard set of communication protocols between the spacecrafts. But, over the past 20 years, there have been small attempts at standardizing certain parts of the spacecraft communication systems. There are many different levels this can be done at, with the 3 typical levels being: the bottom level of  “actual transmission over radio length,” 2nd layer being “link management,” and the 3rd level up being the network level, consisting of routing traffic. The 1st layer of radio transmission has been standardized. Furthermore they are also beginning to standardize the 2nd layer of link management. But, they have not been able to standardize too much above this 2nd level.

3. Standardization

Here, he talks about the theory that with more standardization comes the ability to more easily use previous spacecraft within the scopes of the new space mission. He uses an example of 2 rovers that were sent to Mars, which has radios attached in order to send information between the rovers and the Deep Space Networks antennas. But, these radios had to be shut down after 20 minutes of use, otherwise they would overheat. Three orbiters were surrounding Mars, though, that, because of standardization, allowed the Mars rovers to send information to the orbiters, which could then be sent to the DSN antennas at higher speeds & longer periods of time.

Vint Cerf Mods Android for Interplanetary Interwebs – By Cade Metz

This article discusses Cerf’s work in trying to bring his Interplanetary Interwebs protocol to mobile networks on Earth. At first, Cerf and his team had tried to make his Interplanetary Interwebs protocol work using the Internet TCP/IP protocol, noting that it did not work because of, “a little problem called the speed of light” and the rotation of planets. Instead, the created and launched the Delay-Tolerant Networking (DTN) protocol. A main difference between TCP/IP and DTN is that, “unlike TCP/IP, DTN does not assume a continuous connection.” With DTN, if there are delays in transmission, nodes will not send out information until there is a safe connection.

Now, Cerf and his team is looking to bring DTN to earth. It has been tested in Sweden through using laptops in moving vehicles. Furthermore, the protocol has already been added to, “Google’s Android open source mobile stack as an application platform – ie it sits on top of the OS.” Cerf sees DTN helping out with mobile connections, since it is a “dense and hostile environment,” as a way to increase coverage.

NASA Launches Astronaut Internet in Space – By Tariq Malik

As of January 22, 2010, astronauts on the International Space Station have a live Internet connection, and have even been using Twitter.

While astronauts have used Twitter during space missions before, the tweets were dispached through Mission Control and posted by a third party.

The space Internet uses the station’s high-speed Ku-band antenna, making the Internet functioning whenever the station is connected through this. “To surf the Web, astronauts can use a station laptop to control a desktop computer on Earth. It is that ground computer that has the physical connection to the Internet.”

NSSA Applauds Presidents Commitment to the Mission of NASA and the Role of Space in Providing for the Future

In this article, the “National Space Society applauds President Obama for his expression of firm commitment for human spaceflight, and for moving forward in refining the administration’s plan for space exploration” during his speech on April 15, 2010.

Within his plans, Obama mentioned the importance of extending the life of the International Space Station. He also explained the importance of the, “critical role of breakthrough technologies in enabling NASA and our nation to create the future we wish to see come to pass.”

The You in Youtube – Conclusion for Travelogue 4

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Concluding post: What makes people collaborate online?

The answer is: a mixture of circumstances. Some of them we can’t control, but in general what the leader of the project does or doesn’t, either helps or complicates the process of online collaboration. The key element? Planning.

During the past 3 weeks, I tried to get people to share pictures of interesting situations they encountered in the subway. I tried with a web page, a Facebook Fan page, and a Twitter account. What I got was collaboration from my own social network—friends, or friends of friends submitted some stuff, but always with a short-spanned interest. The next attempt was to tap directly on audiences already interested in the subject—Flickr groups that shared subway pictures. I also added the competition factor—first, the prize was only about prestige: getting voted as the best picture. Then, I finally got an online photography blog interested in publishing the winner picture on their site.

I hoped that would spark interest a bit more, but the fact is that the new collaborations continued to spring from my previous social network and its subsequent effects. That is, when I launched the contest, I got more response from my original Facebook group (which had grown from my own contacts and the “work” I’d previously done on that platform) than from my call for Flickr collaboration. Even though I tapped on the communities that were already interested in the topic (three groups focused on underground transportation photography) and got “professionals” involved by getting them to publish the winning picture on their sites, my guess is that the Flickr group didn’t find enough reasons to take me seriously: I’d never been an active participant in Flickr before, all of my photos are uploaded on Facebook, and I’ve previously “worked” that audience much more.

What did this experience bring? A lot of learning. Not just based on my own travelogue, but I tried to learn from Leslie’s excellent results what had worked in her case as well.

I’d like to share my findings in this video:

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As sidenotes:

Even though the contest wasn’t successful, I did receive some great pictures, and I’d like to share with you the most popular:

metro zocalo

Author: Davii Rangda.  Caption: A night before the “Day of the Dead” in Mexico City.

I will submit the picture to http://lagiraffe.com/, the site that was most interested in publishing the contest pictures.

Special thanks to Leslie for her help and sharing.

Face Off – How do people react when their online identity is questioned?

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With little knowledge of HTML, what is involved in making a Twitter Bot that aggregates & retweets geotagged info?

Hey everyone! As last week, you can read about this week’s update at @Leslie4IceCream, or in the Twitter badge below. I’m also working on setting up a WordPress blog, so everything can be better mashed together & presented. Here’s my blog so far: http://icecreamspy.wordpress.com/. I want to test everything out with a blog first, before I commit to buying a website.

As an update, I mentioned on Twitter that I was having some trouble with Yahoo Pipes, but I think I might have figured it out.

Here’s my “XL Tweet” with my question for easy reading:

Twitter / Leslie4IceCream

Mmmm…It’s Almost Ice Cream Season!

Hey everyone! For my next travelogue, I want to try to actually make some of the new media that we discuss in class. You can read more about what I want to do on my Twitter account: @Leslie4IceCream. I’m working on hopefully getting a plugin installed to WordPress, so you won’t have to go directly to Twitter, but for now, Twitter will do! The two images below will take you to my Twitter account.

Twitter / Leslie4IceCream

Weekly Summary: Networking, Notworking, and What to do Next?

Networks – The Science-Spanning Disciplines - Anna Nagurney

Dr. Anna Nagurney is a professor in the Department of Finance and Operations Management at the Isenberg School of Management at the University of Massachusetts Amherst. She is the Founding Director of the Virtual Center for Supernetworks. You can read more about her on her blog here.

In Nagurney’s presentation (from 2005), she enthusiastically discusses the pervasiveness of networks in people’s every day lives and how they’re essential to the functioning of societies and economies. She notes that networks are imperative parts of business, social systems, science, technology, and education by providing their very infrastructure.

Background of Networks

Transportation is one of the most essential forms of networks, and can also be one of the most complex. Nagurney uses the concept of the transportation network throughout her presentation to help explain a number of different points. This network is so important because transportation is used not only to facilitate face-to-face communication, but also to provide access to other networks. Anna notes in her speech that there are 3 basic network components:

  • Nodes
    • Ex. Transportation intersections, homes, work places
  • Links or Arcs
    • Could have direction or be bidirectional or just represent connections without any type of direction
    • Ex. Roads, railroad tracks
  • Flows
    • Means various things within different contexts and applications
    • Without these, (with just nodes and links), one is essentially talking about a graph
    • Ex. Cars, trains

The Study of Networks

From a scientific methodology standpoint, to her, the beauty of studying networks lies in finding problems where one might think no network exists. Much like we talked about last week concerning the sense that there’s a plethora of virtual interconnections taking place every day on the street that go unnoticed, Anna searches for these happenings and looks to study how they interact as a network. She explains that, “the study of networks is not limited to only physical networks, but also to abstract networks in which nodes do not coincide to locations in space.” More specifically, the study of networks involves:

  • Forming these applications as mathematical units
  • Studying these models from a qualitative perspective
  • Creating algorithms to solve the ensuing model

The studying of networks has elicited 3 classic problems:

  • The Shortest Path Problem
    • The search to move flows in the most efficient way from an origin to one or more destinations
    • Ex. Transportation; minimizing storage needed for books in a library
  • The Maximum Flow Problem
    • Figuring out the capacity of the network
    • Ex. Network reliability testing; Building evacuation
  • The Minimum Cost Flow Problem
    • The search to find the flow pattern that minimizes the total cost, without exceeding capacity
    • Ex. Warehousing & distribution; biology; finance- asset liability management

This scientific approach to studying networks seeks to determine patterns within networks, which can then aid in unifying a variety of applications.

Characteristics of Today’s Networks

In the past, congestion was not such a huge problem, but now it is becoming more and more so. This can even be considered when talking about social networks, with Nagurney explaining that with, “a push of a button, you can reach 10s of thousands of millions” of people.

The behavior of users is also an important characteristic to consider. Users, both on an individual and group level, can behave in a variety of ways within a network. This can even lead to alternative behaviors and paradoxes, such as the Braess Paradox. The paradox highlights the cost to society concerning user optimization vs. system optimization.

The Supernetwork

Nagurney postulates that it’s time for a new paradigm: that of the supernetwork. These supernetworks can be connected, multilevel, or even multi-criteria. It’s important to not only study individual decision-making, but “the effect of many competing, collaborating, cooperating.”

With these supernetworks, come new tools to study them, including game theory and optimization theory. She also lists a few common applications of these supernetworks, including knowledge networks, teleshopping decision-making, and electronic transactions.

Nagurney then explores how these supernetworks can integrate social networks, by looking at types of relationships. The value and strength of the relationships that are fostered become the “flows” in social networks. She explains that establishing relationships incurs costs, but with higher relationship levels comes a reduction in costs and risk and an increase in value. The belief in social responsibility of the users and the fact that social networks are dynamic and ever-changing are important factors to consider when studying these networks.

The Principle of Notworking - Geert Lovink

Dr. Geert Lovink is a Research Professor of Interactive Media at the Hogeschool van Amsterdam and an Associate Professor of New Media at the University of Amsterdam. His book The Principle of Notworking was published in 2005.

Throughout the first section (“Multitude, Network and Culture”) of Lovink’s book The Principle of Notworking, Lovink mainly quotes George Yudice, Antonio Negri, and Michael Hardt. (In 2003, Yudice wrote the book The Expediency of Culture: Uses of Culture in the Global Era, where he theorizes about the changing role of culture in a world that’s becoming more global-oriented. Negri and Hardt co-wrote the books Empire (2000) and Multitude: War and Democracy in the Age of the Empire (2004). While Empire was about corporations and global institutions coming to the forefront, Multitude centered on the population of the ‘empire,’ explaining that this body is defined by its diversity.)

Lovink begins his book by explaining the importance of analyzing culture as a resource, rather than a commodity, which he argues is especially important when discussing Internet culture. He believes that the commercial efforts of the dotcom models during the late 1990s were “wrong.” He argues that the, “culturalization of the Internet is at hand,” and, like Nagurney, seeks to present the importance of the user over the system.

Much like Nagurney stated in her presentation, Lovink also recognizes that an important aspect of Internet culture is that it is in, “a permanent flux.” He explains that experts on the Internet are still having trouble comprehending this, though, mentioning that it is a “cultural turn.” He notes that those having trouble seeing the Internet as something constantly changing still see the Internet as a commodity and tend to hold theories of “religious nature.”

In accordance with his belief of the importance of the user over the system, he believes that more sufficient research is required on the subject and does not believe Nagurney’s scientific approach is adequate. With this, he thinks that new media needs a language of its own, which will be more inclusive of his idea of networks as “post-human.”

Lovink also explains the importance of having different communities come together (similar to a point Nagurney makes). He sees this happening with the outsourcing of IT, which allows for the chance of “cultural mingling.” But, while networks have the opportunity to foster creativity, cooperation, and a sense of liberation, they can also be used for the purpose of control. This is mentioned through his discussion of the ‘protocol’ theory and Gilles Deleuze’s ideas of ‘the control society.’

What Lovink believes defines today’s networks, he describes through the term “notworking.” It is elements that go awry within the make-up of the network from yesterday that help to shape the network of today. These examples of “notworking,” such as spam and viruses stem from the “frustrated mind” – those, “who breach the consensus culture,” and are pushed to the outer boundaries of the network.

Review of The Exploit: A Theory of Networks (2 Reviews + 1 Response)

The Exploit: A Theory of Networks is a book co-written by Alexander Galloway and Eugene Thacker, which was published in 2007. It is a theoretical book about how networks operate, their political implications, and how flaws in the system can lead to positive change. Galloway is an associate professor in the Department of Culture and Communication at New York University. Eugene Thacker is an associate professor of new media in the School of Literature, Communication, and Culture at the Georgia Institute of Technology.

Review 1: Daniel Gilfillan

Daniel Gilfillan is Associate Professor of German Studies and Information Literacy, and Affiliate Faculty in Film and Media Studies and Jewish Studies at Arizona State University. Read more about him and his work on his Academic Portfolio site.

Gilfillan’s review of The Exploit mainly focuses on commending Galloway and Thacker for presenting a contemporary understanding of networks. Like Lovink, Gilfillan, Galloway, and Thacker recognize that networks are used for control purposes and consumerism (also referencing Deleuze and his “control societies” and “dataveillance” concepts).

What Gilfillan is mainly concerned with is the concept of pushing past this, “system of control,” by taking advantage of openings within it, which can lead to something new and progressive. Similar to Lovink’s point of what makes networking is the “notworking,” Gilfillan agrees with Galloway and Thacker that it is these “flaws” within networks that makes progressive change possible. In relation to this, Gilfillan discusses Galloway and Thacker’s belief that there is a new balance between networks- an “alliance between ‘control’ and ‘emergence.’” But, a new type of asymmetry must be found that takes advantage of inconstancies within a network; Galloway and Thacker call this need both the “antiweb” and “an exceptional topology.”

While networks need hierarchical systems of control, it is also important to have aspects of a decentralized system of distribution. This helps to allow for this asymmetry, and hence, flaws within the system. Gilfillan notes that it’s here that allows for the possibility for “counterprotocol practices,” making advancement possible: “it will be sculpted into something better, something in closer agreement with the real wants and desires of its users” (from Galloway & Thacker).

He gives the following definitions as a guide to the exploitation of these flaws:

  • Vector: The exploit requires a medium where an action or motion can take place
  • Flaw: The exploit needs weaknesses within the network, enabling the exposure of the vector
  • Transgression: The exploit then creates a change within the ontology of the network, making the “failure” of the network an alteration in its topology

Review 2: Nathaniel Tkacz

Nathaniel Tkacz is a PhD candidate at the University of Melbourne, where he’s researching the, “political dynamic of Open Projects (projects influenced by the principles and production models of Free and of Open Source Software, but translated into different domains).” Read more about him and his work on his research site.

While protocol was a minor detail in the overall message presented by Gilfillian, this was the main topic of discussion for Tkacz. He explains, “protocol is a set of rules or codes that enables, modulates, and governs a specific network and also a general logic of governance for all networks.” It is a form of control and a way of, “directing flows of information,” which he equates to the Panopticon in Foucault’s disciplinary society.

But, this protocol allows for the exploitation of the flaws within it- it becomes the “target of resistance.” Rather than changing existing technologies to promote transformation, “protological struggles,” emerge that entail, “discovering holes in existing technologies and projecting potential change through these holes.” These “holes” are called “exploits” by hackers.

From here, Tkacz goes on to explain a number of ‘limitations” he feels the book has. Tkacz believes that the way the book was structured created some limitations in itself (the book was written as a ‘network,’ which Tkacz believed left things underdeveloped). Another problem that Tkacz sees is that the book relies too heavily on the “old centralized/decentralized dichotomy,” rather than holding firm to one of the main claims of their book: networks can take numerous forms. A third dilemma he had is that he found the idea behind the authors’ protocol/exploit argument less persuasive as it moved from the specific, more important details to the general points.

Author Response: Alexander R. Galloway and Eugene Thacker

The authors begin their response by noting that Gilfillan mentioned one of the key points of the book: “the uncannily anonymous, network tactics demonstrated by ‘pliant and vigorous nonhuman actors.’” They explain their interest in the view that networks are, “something beyond the human altogether.” While networks might have once originated from human means, in their functioning as a network, they have lost their most essential human qualities. Viruses on networks don’t thrive because the network is “down” and not working properly; rather, they excel because of the very fact that the networks are working just as they should be. This is similar to a point that Lovink makes of networks being “post-human.”

Looking at both Gilfillan’s and Tkacz’s mention of Foucault and Deleuze being used in The Exploit, Galloway and Thacker clear up their reasoning behind using Foucault’s ideas. The two authors were not looking at Foucault’s work concerning discipline-surveillance; rather, they looked to build upon his work in biopolitics and security. Similarly, the authors note that the influential aspects of Deleuze did not just lie in his essay on “control societies.” Rather, it was in connecting that concept to his interest in the notions of immanence and univocity (the belief, expanded upon from Spinoza, that there are no numerically separate substances).

The authors ultimately ask: what should be done concerning these networks? “Should we as humans learn to be more like nonhumans?” They explain that there have been a number of responses to their question throughout philosophy. But, there are three in particular that they deem important. The first being the “’master of the universe’ attitude.” This says that exploits, such as viruses, must be eliminated. The opposite of this viewpoint is that of the agnostic. Here, it is accepted that, “the world is lost in the hands of technology, dry and lifeless after the passage into modernity.” The third thought process is that within this “dry and lifeless” world, lies something new and emergent at the core.

The authors leave us with the question, “Can there be an ontology of networks?” Must there always be an outside mediator to the network? Can a network topology express itself from within?



“Sony Readying PSP Phone, iPad Killer?” -IGN

Last week, when I first started researching the portable gaming environment, one of the first places I started digging for information was at www.latestpatents.com, a site that lists out the latest patents of leading technology companies. While looking up Sony, I noticed that their list of patents from February 18th seemed to be dealing with a new phone. This, I did not think much of. What I did find particularly interesting, though, was a patent they had for a, “universal game console controller.” I thought that maybe they were making some sort of physical controller that could be used to play games on phones? But, in the end, thought that we wouldn’t be hearing too much information on these patents any time soon.

Today, while searching on IGN, it seems that I might have been mistaken. The gaming site posted an article stating that Sony might possibly be putting out a phone and tablet to rival the Apple iPhone and iPad. Furthermore, there is said to be a special Sony Online Service that is to be launched by the end of March. Could this be their version of the Apple App Store, but instead to be full of traditional games?

Here’s the Wall Street Journal article with more detailed information.

This will definitely be a telling story to watch unravel, and I’m interested to see if the device will match the patents listed on LatestPatents.com!

Ideas for Travelogue 3: Kevin Smith or Portable Gaming’s Future?

Hey everyone! I have 2 ideas I’ve been contemplating for the next travelogue, and wanted to get your opinion. The first has to do with Kevin Smith and Southwest Airlines. The second, with portable gaming. More info below:

1) Kevin Smith vs. Southwest Airlines

This past weekend, film director/writer Kevin Smith was allegedly kicked off of a Southwest Airlines flight for being too heavy. Since then, there has been a heated back-and-forth between Smith and Southwest on the Internet, being carried out on Twitter, in blogs, and on various websites. Especially with Kevin’s film Cop Out hitting theaters next week, and his interest in possibly crowdsourcing his horror genre debut film Red State, I thought it would be interesting to see how this further plays out over the next few weeks. Check out this NY Magazine article for more information.

2) The future of portable gaming

Just a few days ago, Capcom, a major game developer for traditional game consoles, revealed a visually stunning version of the hit game Street Fighter IV for the iPhone that will be available in the App Store in March. This game is created to the standard that has been present on traditional portable game consoles, as opposed what has been frequently seen up until this point on cell phones (casual, low-budget games). With this introduction, I’d be interested to see how other 3rd party game companies respond over the next few weeks, and whether or not others reveal their own plans to develop full-fledged games for iPhones, rather than exclusively for Nintendo and Sony portables. Check out this article for more info about Street Fighter IV hitting the iPhone.