Watch Our Video: Rebecca Black and Ark Music Factory
Recommended Reads:
Rebecca Black – Friday, Music Video
Ark Music Factory Wikipedia Entry
A Staged Interview of Ark Founder Patrice Wilson
Videography by Hannah, Kevin, Kristen, and Kyle. Edited by Kyle. Interviews Coordinated by Kristen and Kyle. Street Interviews by Kevin and Hannah.
Jana | TED Talk: Larry Lessig on laws that choke creativity
Watch the video
Larry Lessig shares three stories:
Lessig begins by examining the 20th century fear that user-generated content will soon be obliterated with the rise of infernal “talking” machines, a concept propagated by John Phillip Sousa who felt the machines would ruin artistic development of music in the country. This read only culture became a serious threat as we deviated from a read-write culture where people participated in the creation and recreation of content. Creativity became top down, where readers were no longer creators. It appeared that we did indeed “lose our vocal chords.”
Secondly, Lessig comments on the ludicrous components of the trespassing land law that granted private ownership of land all the way below the property and indefinitely upward. Such a doctrine had no place in the modern world, and appeals to this law (air traffic example) made no “common sense.”
Thirdly, Lessig discusses broadcasting and how it introduced a new way to spread content. However, ASCAP, the company that controlled broadcast music, inflated their rates to ridiculously high levels. This prompted the formation of a new method of broadcasting, exemplified by BMI, where arrangements of public domain works were distributed for free.
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The New Socialism, Kevin Kelly
The global rush to connect is giving rise to a new type of socialism. Wikipedia is but one of a host of striking examples of this social form of collective action. Unlike anti-American socialisms that have come before, digital socialism is an American innovation: “old-school socialism was an arm of the state, digital socialism is socialism without the state.” Detached from a government body, existing within the space of the borderless internet, digital socialism finds itself free to function as socialism was originally intended. Kelly suggests that internet users (the masses) “own the means of production [and] work toward a common goal and share their products in common.” Kelly draws upon the 4 categories that we’ve encountered before in Clay Shirky’s book: sharing, cooperation, collaboration, and collectivism. Digital socialism, according to Kelly, embodies the promise of the collectivist ideal. Digital networks can be considered an “emerging design space in which decentralized public coordination can solve problems and create things that neither pure communism nor pure capitalism can.” We are more or less familiar with the power that digital socialism might yield in the context of Wikipedia, but Kelly points to its incredible potential. Kiva and PatientsLikeMe are the tip of the ice berg. The logic of digital socialism can be applied to problems that under current systems seem unsolvable.
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We decided to take the phenomenon of Ark Music Factory and look at it from a few different angles. Instead of splitting up the work where each person studies a different website or entity, we have decided to look at a singular phenomenon from different angles. Hopefully this will allow us to see more clearly the context and why such a thing exists. This includes looking at the state of the music industry and how new media is effecting the way it operates and produces music. We would look at the trends in music and the shift to online music culture from radio and television music culture, also noting changes in music videos and how they are distributed and made popular. From this we would then go into the background of Ark Music Factory itself. First we will look at Rebecca Black, whose fame brought the group to the spotlight. We will look at all the media appearances Rebecca Black has made and discuss how fast the cross-over from Internet to more traditional media is becoming. Also we will try to chart and discuss the proliferation of spoofs, parodies, covers, and things like cellphone applications that were made soon after she hit the viral stage.
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Jana | Clay Shirky: Here Comes Everybody – Chapter 5
Wikipedia, founded in 2001 by Jimmy Wales and Larry Sanger, is today’s most famous example of distributed collaboration. Wikipedia developed out of the failure of Nupedia, the creators’ original idea for a freely distributable online encyclopedia, co-authored by collaborating scholars. Due to the excruciatingly slow process of drafting and publishing an article on Nupedia, the site lacked progress, and the decision to institute a wiki format did not sit well with Nupedia’s advisory board. However, the idea for an open platform of general reference remained, and thus Wikipedia.com (later changed to Wikipedia.org) was born.
Wikipedia is based on Ward Cunningham’s 1995 model of a user-editable website, the wiki. He believed groups of people who want to collaborate also tend to trust one another, and therefore the resulting flexibility of role (a product of mass amateurization) would function harmoniously despite the lack of formal oversight or editorial control. This assumption was proven correct by the increasing number of wiki-users, also combatting the problem of speed that resulted from highly structured work environments. Read the rest of this entry »
The end of the semester seems like the perfect opportunity to look ahead and explore what might come next. We’ve examined the social networks that we’re familiar with, looked at sites that encourage user generated content, and imagined what the implications of dating and gaming sites might be for real world relationships. Now, we should take what we’ve learned and a tell a story about what the future has in store.
At this stage, I’d like to leave it fairly open ended. We could take a sci-fi approach and create something dystopian, extending and exaggerating some of our fears about surveillance, homogenization, and the demise of quality cultural production. Alternatively, we could keep our feet more firmly planted on the ground and explore companies that are being developed at tech start-up incubators like Y-Combinator, BetaWorks and TechStars. We would likely be able to interview mentors in those programs, as well as some of the budding entrepreneurs. We could use their insights to drive our analysis.
Maybe you have a genius idea. Maybe you’re bursting with creativity but you simply do not have the resources or the financial aid to help you make that idea into a reality. That’s what Kickstarter is for, “a funding platform for artists, designers, filmmakers, musicians, journalists, inventors, explorers…” It’s quite the genius little start up. So how Kickstarter works is that project owners choose a target minimum of funds and the deadline by which people can donate/pledge money (via Amazon Payments). If the goal is not met by the deadline, none of the pledged money gets collected. If the goal is met, the funds go to the project creator, after Kickstarter has taken 5% of it and Amazon has taken another small percentage (~2%). Successfully funded project ideas are permanently archived on the site.
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More and more I have been hearing about online communities taking to the streets in real life “meet-ups.” Gamers, photographers, writers/bloggers, anime enthusiasts, and many other groups have adopted this practice and regularly schedule events in major cities around the world. Now, I am not claiming that similarly-interested individuals gathering in public is a novel occurrence by any means — such congregations have existed for a long time in the form of “comicons” and “Trekkie” conventions et.al.. What is interesting about the more recent meet-ups is that, since they spawn from tightly-knit internet communities, there is a good chance the people attending already have a certain relationship with one another (friendship, mutual in-game benefice, romance, etc.), but one that has been mediated by the standards and practices of the online world, which are more often than not inapplicable to real world situations.
Whereas Kyle and Andrew examined the migration of individual relationships from the online to the offline environment, I would be interested in analyzing the migration of a whole community. There is a difference, hear me out!
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Check Out CJ Fam's Video - Ordinary Pop Star
If you don’t already know, ARK Music Factory is basically a company that little girls (and boys) pay to have a pop song written for them and a music video produced for that song. They also become part of the ARK Music Factory’s “label” and get promoted by ARK. What brought ARK to the spotlight was the near instant virality of one of their “stars” – Rebecca Black. Only a few weeks later Rebecca feels like old news and irrelevant, but I think there is a strange phenomenon here that deserves to be looked at more closely. Read the rest of this entry »
Was browsing through the apps on iTunes store to see which one is interesting to download and came across this app called “Go Try It On“. The app basically give people honest advise on your look before you go out! Users can get an opinion or give an opinion, while you’re on the go. You can get feedback on your outfit from the app community in real time, or keep your outfit private and only get advice from people you know. The concept for the app is to have people receiving opinions on their outfit before purchasing or going out in instant. Of course from application such as this, where users share their outfit to potentially a huge community, there are rules and standards. From the “Go Try It On” website, they have a list of community standards, some rules include moderate your content, no nudity, etc. With a quick look on the website at www.gotryiton.com it seems like most users are female, and so far I haven’t seen any comments that are hurtful. I’m interesting in seeing what goes on in the community and what sort of comments people are giving.
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Kyle and Kristen
Kyle – Boyd, “Why Youth (Heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life.”
Boyd’s research about Myspace seems dated, but it interesting in retrospect. The focus is on teenagers. In 2006, 64% of teens 15-17 had a Myspace. According to Boyd, there were two types of objectors: Read the rest of this entry »