Alexander R. Galloway
Associate Professor
Department of Media, Culture, and Communication
New York University
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TEACHING

Note: I am on sabbatical for the 2008-2009 academic year.

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Fall 2009:

To be announced.

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Spring 2008:

MEDIA ARCHAEOLOGY
Over the last decade or so, scholars in several disciplines have embarked on a series of media-archaeological excavations, sifting through the layers of early and obsolete practices and technologies of communication. The archaeological metaphor evokes both the desire to recover material traces of the past and the imperative to situate those traces in their social, cultural, and political contexts--while always watching our steps. This doctoral seminar will examine some of the most important contributions to the field of media archaeology and, most importantly, provide an ongoing research studio in which participants undertake archaeological projects of their own. Cotaught by professors Galloway and Kafka.

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Other courses taught:

DOCTORAL SEMINAR 1
This is an advanced graduate seminar designed primarily for first-semester PhD students in the Department of Media, Culture, and Communication. The aim of the course is to provide students with a set of foundational readings in the areas of media studies, cultural theory, and communications. Attention will be given to debates around ideology, subject formation, representation, meaning, and interpretation. Together with the spring doctoral seminar, this course serves as the basis for the PhD candidacy exam in the Department of Media, Culture, and Communication

DEAD MEDIA RESEARCH STUDIO
This course is devoted to media archaeology, that is, historical research into forgotten, obsolete, or otherwise "dead" media technologies. This might include papyrus, Athanasius Kircher's seventeenth-century magic lantern, or the common slide projector, discontinued by Kodak in 2004. Our goal is to introduce students to the skills and resources necessary for producing rigorous research on such obsolete and obscure media. It will include an exposure to scholarship in media archaeology; an intensive introduction to research methods; instruction on the localization and utilization of word, image, and sound archives; and an emphasis on restoring media artifacts to their proper social and cultural context. The course stems from the premise that media archaeology is best undertaken, like any archaeological project, collaboratively. Hence the course follows a research studio model commonly used in disciplines such as architecture or design.

MARXISM AND CULTURE
The purpose of this course is to read key works from western Marxism and to understand the various political and philosophical debates with which they engage. The course emphasizes Marxism as a scholarly methodology for critique, applicable across disciplines. Particular attention is given to the so-called cultural turn in twentieth century Marxist thought, including Marx's influence on feminism, postcolonialism, and theories of mediation. Themes include: the commodity, alienation and reification, surplus value, ideology, hegemony, and subjectivity.

INTRODUCTION TO DIGITAL MEDIA
This course is an introduction to digital media, focusing on networks, computers, the Web, and video games. Theoretical topics include the formal qualities of new media, their political dimensions, as well as questions of genre, narrative, and history.

MEDIA, CULTURE AND COMMUNICATION: THEORY AND RESEARCH
This course examines core theoretical approaches to the study of media and communication. It provides students with an historical and critical overview of theory and research on communication, everyday social practices, systems of representation, and media environments. Readings include: Marshall McLuhan, Martin Heidegger, Hans Magnus Enzensberger, Janice Radway, Michel Foucault, Lev Manovich, and Donna Haraway.

THE POLITICS OF CODE
This seminar is on political critiques of "new" media. We begin with an overview of cybernetics, information theory, systems theory, and distributed communications networks. Next, we examine the rise of immaterial labor in the service enonomies and the extension of codified labor practices into the domain of life itself. Section three considers the ramifications of informatic capture and the formation of coded objects and bodies. Finally, we explore networked struggle and, through it, a political theory of the present moment. The seminar will favor close readings of specific technologies, rather than social or cultural claims about the information age.

GAME STUDIES
The goal of this graduate seminar is to develop a critical approach to the medium of the video game. We will examine the concept of "play" using methods from literary criticism, cultural anthropology, poststructuralism, and cinema studies, then look at approaches to the philosophy of action, ludology, and theories of machinic and gamic visuality. Themes will include simulation, social realism, and war games. The seminar will include screenings and require game play.

INTERNET PROTOCOLS
The goal of this graduate seminar is to gain a critical understanding of Internet protocols and the distributed computer networks they support. Internet protocols are, at first glance, simple bureaucratic standards that control how communication happens over networks. However, closer investigation reveals a sophisticated mechanism of technical and cultural control. Drawing from theoretical and technical sources alike, we cover the historical emergence of protocols as well as their contemporary context. First we examine the technology behind network protocols, exploring how the seemingly anarchical relations of the Internet are in fact highly regimented. Special attention will be paid to both technical protocols such as Hypertext Transfer Protocol (HTTP) and formal protocols such as the Hypertext Markup Language (HTML). Next we examine those places where artists and activists have tweaked, twisted, or otherwise wrestled within the constraints of protocol. Special attention will be given to hacking, computer viruses, net art, cyberfeminism and tactical media. While there are no strict prerequisites, students should be versed in critical theory and have a rudimentary knowledge of Internet technologies.

LANGUAGE, THOUGHT, AND CULTURE
This course is an introduction to the role played by language in human society and culture. We will examine how language structures our ways of perceiving, knowing, thinking, communicating, and behaving. Language refers not only to speech and writing, but also to visual languages such as film and television, as well as the code-based languages of computers.

MOSTLY MCLUHAN
Few theorists have influenced our understanding of the electronic media more than Marshall McLuhan. This seminar will focus on an in-depth reading of McLuhan's complete body of work, with the goal of moving beyond the well known slogans to arrive at a more nuanced understanding of this unique thinker. Attention will be paid both to his primarily textual efforts (The Gutenberg Galaxy, Understanding Media) as well as his more visual experiments (The Mechanical Bride, War and Peace in the Global Village). Supplementary readings from Friedrich Kittler, Buckminster Fuller, and others.