Alexander R. Galloway
Associate Professor
Department of Media, Culture, and Communication
New York University
  books articles software teaching bio contact
- - - - - - - -

ARTICLES


RECENT

NetworksA chapter in the new book Critical Terms for Media Studies, edited by WJT Mitchell and Mark Hansen.

The Spirit of NihilismA review of Mehdi Belhaj Kacem's book L'esprit du nihilisme.

The Unworkable InterfaceOn the aesthetics and politics of interfaces. Published in German as Außer Betrieb: Das müßige Interface as part of the International Flusser Lecture booklet series.

Debord's Nostalgic AlgorithmOn Guy Debord's 1978 game "The Game of War." An HTML version including higher resolution images is also available here.

Language Wants To Be Overlooked: On Software and IdeologyOn theories of ideology and their relation to language, computer code, and software.

- - - - - - - -

INTERVIEWS

Interview by Henrique Costa of the Brazilian Digital Culture Forum. (in Portuguese or English).

Interview by Patrícia Cornils of ARede (Portuguese only).

We Are the Gold Farmers—Interview by Pau Alsina on protocol, networks, Google, algorithmic culture, counter-gaming.

- - - - - - - -

ARCHIVE

Dialogues Carried Out in SilenceAn email exchange between Alexander Galloway, Geert Lovink, and Eugene Thacker

StarCraft, or, BalanceOn homeostasis in cybernetic systems as a philosophical problem

Radical Illusion (A Game Against)On Jean Baudrillard and play

24/7, 16.8: Is '24' a Political Show?On aesthetics and politics in the Fox television show "24"

ProtocolShort article on the concept of protocol for the "Problematizing Global Knowledge" project

Warcraft and UtopiaOn the relationship between diegetic and nondiegetic space in World of Warcraft

Global Networks and the Effects on CultureOn the internet protocols, computer viruses, and the challenges of networked communication

Protocol, Control, and NetworksToward a political ontology of networks, cowritten with Eugene Thacker

Social Realism in GamingOn the problem of realism in video games (reprinted as chapter 3 of the book "Gaming")

Allegories of Control in CivilizationOn problems of interpretation in information-based media (reprinted as chapter 4 of the book "Gaming")