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Category Archives: reading summary

Building communities or creating a divide?: The Digital Divide and Postnationalism

OLPC's "green machine"

OLPC's "green machine"

I tried to keep this short, as I’m sure everyone’s crazy busy with finals.  Have fun debating Dvorak in the comments!

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The Singularity, Transhumanism and Biomedia: No Longer Just SciFi’s Playground

Juan Enriquez 2003
Decoding the Future with Genomics
TED Conference Talk

Crystallized DNA

Crystallized DNA

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networking a la Galloway and Thacker…

Note: Doing this was odd and difficult for me on a couple of levels. It’s incredibly weird to be writing a summary on a review of a book. But I’ve tried my best to capture what both reviewers are saying and the authors’ response. Not to mention the subject area is still very new to me so that meant reading these things 4-5 times!

I have to say this: after reading, I ‘got’ what was going on, but it is so so hard to articulate it. I found myself explaining it verbally to the bf because that helped to form my thoughts on the subject. A lot of the references are really beyond me – but Wikipedia is awesome! Seriously – a lot of this would not have made sense for me had it not been for Wikipedia. How did they do it in the old days??!!

Oh, and I had various stupid stupid tech issues with just the write-up – believe it or not, I lost my file because I was writing it in TextEdit and not saving because I just usually copy it over, and then computer crashed on me and I lost most of this post and had to recreate it. Sigh. See y’all in class!

The Exploit: A Theory of Networks, Alexander R. Galloway and Eugene Thacker

[and here's a preview...]

Review by: Daniel Gilfillan

Daniel Gilfillan describes the central point of the book as moving “the discussion beyond the emancipatory promise of the network to light upon the inherent systems of control and power relations that also inhabit it, and allow it to thrive”. Galloway and Thacker move away from the general viewpoint that networks are democratic and libertarian and instead call on us to view the network as having a power system that needs to be ‘exploited’ in order to break away from its controls. The authors talk of “the exploit” – a point within in a network which can be used to reframe the power structure of the network.

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networking!

Note: The readings this week were hard for me to grasp, so I apologize if I didn’t ‘get’ some of the things in the articles. This subject is totally new to me and I still feel like I don’t really ‘get’ it… I look forward to talking about this in class!

PS: I will post the summaries of the reviews + response (which I’m reading for the 4th time!!) late tonight/early tomorrow. I thought I’d post these to start off some dialog… forgive!

Networks: A Talk by Anna Nagurney

This talk is a great introduction to networks and network theory, the different kinds of networks and the application of network theory. At the end, the speaker talks about a new paradigm for the study of networks – Supernetworks.

Background of Networks:

  • Pervasive and essential for functioning of societies and economies.
  • Networks exist all around us: business, science, social systems, technology, and education and provide the infrastructure for communication, production and transportation.

Examples of Physical Networks:

  • Transportation is a good (and big) example of a networks – transportation allows for face-to-face interaction, access to consumer products and food, etc. transportation networks include highway, railroad, and waterways (for freight). Transportation networks work over roads, rails, water, and air.
  • Communication Networks – allowing for communication and connection with our communities and international communities. These networks have also changed our lives – personal and professional. Communication took place based on available resources – from smoke signals and pigeons to computers and phones. The earliest forms of the application of network theory is from Roman times dealing with congestion – constraints on what time chariots can come into the city!
  • A type of network that isn’t studied as much (maybe not any more, in the face of the Global Warming and oil shortage issues?) are Energy networks. Ms. Nagurney talks about the blackout of 2003 and the problems that caused.

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Koster (part 2)

Sorry to have omitted the audio. Here’s that summary, and we’ll go over it in class.

Ralph Koster on Interactivity in Social Media
In this talk, Koster relates the fundamentals of interaction design in games with an eye towards applying it in social media/web 2.0 applications.

  • All cultural products (a song, a book, a game.. anything) have a grammar, or a structure.
    • The grammar describes how various pieces fit together
    • It structures the information the product wishes to communicate
    • The structure is fractal: break any product down, and find it’s comprised of tiny versions of the whole. This is called the product’s “deep structure”.
    • Games are thus made up of smaller games within the game, and each of these games should be fun.
  • To reiterate: what is fun?
    • The process where a player meets a challenge, comes to understand the structure underlying that challenge, and gains mastery of the structure through trial-and-error.
    • When the player finally masters the challenge, endorphines are released!
    • This is what Koster calls “hard fun”. There are other types of fun, and they can be incorporated into the fun experience. They are:
      • Easy fun (aesthetic delight)
      • Visceral fun (a physical/sensory rush)
      • Social fun (the fun that comes from comparing one’s self to others; schadenfreude)
  • Koster then relates several principles of successful interaction design, and demonstrates how these principles can extend into non-game constructs (he frequently calls upon Amazon and eBay as examples):
    • Every interaction has a verb as its goal (whether it’s “slay the Orc” or “purchase the book” or “connect with this person”). This verb should be repeatable, players should want to do it over and over.
    • The player should, over time, do this verb “better” or “worse,” meaning that the platform should involve a system that has to be learned and mastered.
    • There should be a multiplicity of challenges, giving the player the sense of there being a ladder to climb.
    • At every point, the interaction designer should take heed of the following:
      • Where and When the player meets the challenge matters:
        This is the “topology of the environment.” (Did the player enter this battle from the forrest? Did the user stumble upon this Amazon purchase from a blog somewhere?)
      • How the player meets the challenge matters:
        The challenge should test the player’s skills. (In gaming this is obvious, but Koster also mentions the notion of play involved in bidding on eBay in contrast to purchasing a similar item on Amazon.)
      • The range of challenges matter:
        The player’s march towards the goal (put forth by the verb) depends on what that goal is. Different goals encourage different methods of play, different tactics of interaction.
      • What tools does the player bring with him/her as they meet the challenge? (In games, it’s the player’s equipment, naturally. But what about in Facebook, where the user might have some photos to share of last night’s party?) Additionally, players should be able to strategize before meeting their challenge, “equipping” themselves beforehand. As Koster says, in successful interaction design, the player should be given an array of hammers and nails to choose from to help him/her hammer in nails!
      • What feedback does the system offer? The system should let the player know when he/she has failed or won a challenge. Every action should matter, and garner the appropriate response.
      • Low-risk activity should never be met with a high payoff. (This is not fun!) There should be consequences for losing a challenge. (I think this probably fizzles out in regards to Amazon and eBay, where the main verb here is “to purchase” and low-risk interaction with the system is required/desirable for some users.)

    In class today, be prepared to deconstruct some popular social media sites with Koster’s theory in mind. I’m thinking of talking about Facebook and Flickr, and I’ll probably think of some other good examples before 7. What do you guys think?

Reading Summaries: Fresca & Koster

I’m going to present these two readings in reverser order (Fresca then Koster).
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Ideology Through the Architecture of Interface

Interface is defined by the author as a point of interconnection between two independent systems. Being that the interface is a connecting point, one would probably expect this connecting point to be neutral in nature rather than biased. However this is often not the case.

blogSpan

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Right Here, Right Now

“The Long Here, the Big Now, and other tales of the networked city” (speech)

Speaker Background:   Adam Greenfield is an American writer, consultant, and thought leader in information architecture and user experience.   He serves as Nokia’s head of design direction for user interface and services.

Greenfield graduated from NYU in 1989 with a degree in Cultural Studies.  He has served in the U.S. Army reserves as a psychological operations specialist, and headed up the information architecture department of Razorfish’s Tokyo office.  He is the author of Everyware: The dawning age of ubiquitous computing (2006), and co-teaches a class called “Urban Computing” in NYU’s Interactive Telecommunications Program.

  • Greenfield examines the possibilities, potentials and risks of fully networked cities.

Sensors/data gathering techniques already infiltrate cities and we are about to embed our cities with further capabilities.

We are creating a world where objects/buildings will also be invested with the ability to process and use the streams of info that we beam off ourselves.

  • Embedding of this technology in our metropolitan areas actually stretches our experience of space and time.
  • Do networked cities exist today, or is this the stuff of science fiction? Read More »

Firms? We don’t need no stinkin firms…This Week’s Reading Summaries

Ahhh. The joys of community production.  This weeks readings encapsulate the shift away from the centralized model of production that has been de rigueur since the Industrial Revolution, and towards the decentralized approaches we are currently seeing utilized through networked technologies.

Benkler, Webber and Nissenbaum provide a solid foundation for exploring this movement- it’s history, it’s effect, and just how different this approach to production is.

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