Difference between revisions of "Cel Animation"

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Celluloid or cel animation is a film-based media form, where transparent individually-created films frames are projected with light sequentially onto a reflective screen, creating an illusion of motion.  Although contemporary cinematic animation has been transformed through use of the computer, historically cel animation has been created by hand.  Due to this manual quality, traditional cel animation pre-dated the photographic automation that became 20th century cinema.
 
Celluloid or cel animation is a film-based media form, where transparent individually-created films frames are projected with light sequentially onto a reflective screen, creating an illusion of motion.  Although contemporary cinematic animation has been transformed through use of the computer, historically cel animation has been created by hand.  Due to this manual quality, traditional cel animation pre-dated the photographic automation that became 20th century cinema.
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This visual phantasmagoria derives from the phenomenon of 'persistence of vision,' or the visual perception of minute sequential differences. As fundamentally discontinuous not just in sequence but in visual representation, cel animation is inherently modular.  Its fundamental construction gives cel animation a rarely-acknowledged aesthetic range.  Historically, its hand-drawn nature and demand for labor has made animated cartoons visually oversimplified, yet the computational capacity of the computer has made the form exceedingly complex.
  
 
==Precursors==
 
==Precursors==
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Many technical genealogies have been written about the precursors to what became established in the 1910s as 16mm motion picture cinema.  Crary
  
  

Revision as of 11:41, 29 March 2010

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Gertie the dinosaur, from Winsor McCay's 1914 film of the same name. The earliest widely popular animated short films in the US, it was drawn frame-by-frame entirely by hand on paper.

Celluloid or cel animation is a film-based media form, where transparent individually-created films frames are projected with light sequentially onto a reflective screen, creating an illusion of motion. Although contemporary cinematic animation has been transformed through use of the computer, historically cel animation has been created by hand. Due to this manual quality, traditional cel animation pre-dated the photographic automation that became 20th century cinema.

This visual phantasmagoria derives from the phenomenon of 'persistence of vision,' or the visual perception of minute sequential differences. As fundamentally discontinuous not just in sequence but in visual representation, cel animation is inherently modular. Its fundamental construction gives cel animation a rarely-acknowledged aesthetic range. Historically, its hand-drawn nature and demand for labor has made animated cartoons visually oversimplified, yet the computational capacity of the computer has made the form exceedingly complex.

Precursors

Many technical genealogies have been written about the precursors to what became established in the 1910s as 16mm motion picture cinema. Crary


Cinematic Presence

The word animation derives from the latin verb 'animare,' which means 'to give life to' (Wells, 10).

Historically, cel animation pre-dated traditional cinema



deriving from the latin verb



Outline:

Presence Gumbrecht Example: McCay’s Gertie the dinosaur

Illusion of motion Persistence of vision

Intertwine theory with history: Animation as a system Modularity From simple to complex


Early animation Late animation

History and theory: Manovich Gitelman Crary

Precursors Representation: Magic lantern Seen as mystical Example: picture Photography Mimesis not immediately grasped Especially since exposure time long Example: war photo picture

Time: Phenakistiscope Example animated gif //http://upload.wikimedia.org/wikipedia/commons/a/a2/Phenakistoscope_3g07690a.gif// Kinetoscope (film) Example: Edison film boxing match http://www.youtube.com/watch?v=NiTXye62mAY&feature=channel

Differentiation from film Mixture of live-action and animation Example: Disney’s Alices’ Wonderland Wonders of animation

Representation of space Crary

Abstraction of vision into mechanism Subjective truth and perceptual effects

Example: Disney’s Fantasia


Representation of time Doane and Freud Crary Example: Road Runner Stopping of time

Persistence of vision


Televisionization of animation Economic and cultural changes Example: Scooby Doo Disney’s mid-period “English” films

Future:

Special Effects as supplement Dichotomy Example: Who Framed Roger Rabbit?

Special Effects as enhancer of verisimilitude: Manovich

Example: Jurassic Park

Digital video, with live-action as a supplement Manovich

Example: Avatar